Lighting
r_forceAmbient
- Description: Allows to enable only ambientlights on the map (This will give an fps boost).
- Parameters: <Float>
- Values: Default 0.0
- 0.0 – Map default lightning
- >0.0 – Force ambientlight, the higher this value, the brighter the light will be
r_useSingleLightColor
- Description: Variable which turns on / off single light effect
- Parameters: <Integer>
- Values: Default 0
- 0 – No single light
- 1 – Single light effect
r_singleLightColor
- Description: Variable which turns on / off single light effect
- Parameters: <Float>
- Values: Default 50 100 150
- 50 100 150 – Default color (Green cast of dark blue)
- 0 0 0 -> 255 255 255
r_lightThreshold
- Description: Variable wich turns off some lights to improve game performance
- Parameters: <Integer>
- Values: Default 0
- * 1 -> X – The number removes X number of lights, the higher number, fewer lights active.
Effects
r_skipWorldFX
- Description: Allows to skip different world effects. To remove an effect just add its value. I.e: A value of 31 removes all visual effects! A value of 6 only removes the item spawnpoints and jumppad effects.
- Parameters: <Bitmask>
- Values: Default 0
- 0 – Skip nothing
- 1 – Skips the drawing of the glow effects around items
- 2 – Skips the drawing of the visual effects for item spawnpoints
- 4 – Skips the drawing of the visual effects for jumppads
- 8 – Skips the drawing of the visual effects for teleporter
- 16 – Skips the drawing of the visual effects for fog, sparks and some more