Renderer

Lighting

r_forceAmbient

  • Description: Allows to enable only ambientlights on the map (This will give an fps boost).
  • Parameters: <Float>
  • Values: Default 0.0
    • 0.0 – Map default lightning
    • >0.0 – Force ambientlight, the higher this value, the brighter the light will be

r_useSingleLightColor

  • Description: Variable which turns on / off single light effect
  • Parameters: <Integer>
  • Values: Default 0
    • 0 – No single light
    • 1 – Single light effect

r_singleLightColor

  • Description: Variable which turns on / off single light effect
  • Parameters: <Float>
  • Values: Default 50 100 150
    • 50 100 150 – Default color (Green cast of dark blue)
    • 0 0 0 -> 255 255 255

r_lightThreshold

  • Description: Variable wich turns off some lights to improve game performance
  • Parameters: <Integer>
  • Values: Default 0
    • * 1 -> X – The number removes X number of lights, the higher number, fewer lights active.

Effects

r_skipWorldFX

  • Description: Allows to skip different world effects. ┬áTo remove an effect just add its value. I.e: A value of 31 removes all visual effects! A value of 6 only removes the item spawnpoints and jumppad effects.
  • Parameters: <Bitmask>
  • Values: Default 0
    • 0 – Skip nothing
    • 1 – Skips the drawing of the glow effects around items
    • 2 – Skips the drawing of the visual effects for item spawnpoints
    • 4 – Skips the drawing of the visual effects for jumppads
    • 8 – Skips the drawing of the visual effects for teleporter
    • 16 – Skips the drawing of the visual effects for fog, sparks and some more